Thursday, October 8, 2009

Review of LOTR in Da Grand Waaagh 2009

Last year, the gaming club I belong to, Da Waaagh Mob, decided to put on an Independent Grand Tournament in Alameda, CA on the USS Hornet, an aircraft carrier that has been turned into a museum. Originally, we were planning on running just two systems, Warhammer Fantasy and Warhammer 40,000. But a month ago, I was asked to add Lord of the Rings to the tournament. We’d originally thought to add it next year, but we had the space, so what the heck!

With such short notice, I knew we couldn’t get a huge turnout, but I did manage to scare up five players, which made for a very interesting tournament – every player would get to play each other. There was no Swiss system, but instead a pure round robin where the winner would be determined with almost no consideration to pairings or early/late placement. I also knew I’d be playing the ringer, since we had an odd number.

I also wanted to make sure that there was a variety of scenarios, and I wanted them to be different than other scenarios they had played. I took some inspiration from the Legions scenarios, changing them around to account for a time constrained environment and the army favoring characteristics of a few of the scenarios. I also hate random scenarios – I’ve lost games just because of a few bad rolls (the number of times I’ve failed to get a Major Victory in Domination because of that stupid “game ends!” roll…) and I know that just sucks. So I tried to limit the randomness. I’ll detail the scenarios in my battle reports.

One thing about being the ringer is that you’re there to provide a service only – make sure everyone gets to play every round. After all, that’s what the players are there for, to get in a game. The ringer isn’t supposed to be highly competitive, though they’re not supposed to be a pushover, either. I flatter myself in thinking that I’m a pretty good player, so I decided against going with one of my first string armies. After DundraCon last year with the “Oh, so it’s your turn to get beaten on by Gandalf” comment, I knew that the Errand wouldn’t fly, and I thought that even the Shadow list from Vegas would be pretty nasty. Of course, I haven’t painted a full army of anything else, so I used those armies for my basis.

To make things more enjoyable for the players, I decided to come up with multiple armies and let them choose the list they wanted as ringer. I also wanted to try playing with models that I normally wouldn’t consider using in a tournament. My first was pretty simple – I swapped Gandalf for Aragorn on a horse in the Errand, downgrading Ecthelion to a standard captain. The second list I came up with was a variant on the Shadow, where I dropped all of the Morannon Orcs and upgraded the wraith to Khamul the Easterling on an armored horse. I wanted one more option, and decided to go totally goofy. I called it “So Boromir picks a fight with a Balrog…” and took four models; Aragorn, Gandalf the Grey, Legolas, and Gimli. 600 points right there.



I arrived at the tournament in the early afternoon of Friday to set up. After my experience at the Necro, I wanted a really interesting skirmish game with LOTS of terrain, and there was a pretty good stash to raid. Only having three tables to fill made it easier. I set up three tables.

First was a small highland village, surrounded by small, steep hills. I wanted to use several buildings to get in the rules for fighting inside the fortress – doors, defended obstacles, stuff like that. The effect was that the center could be full of choke points if it was actually defended, otherwise it would be fairly easy to move through.



Next up was a pretty typical wooded area, lots of trees and areas of undergrowth with a few hills thrown on. The hills on both this table and the first one were slab sided – no slope at all. I made the call that it was WYSIWIG – lots of jump and climb checks were involved. It made it interesting for cavalry forces, that’s for sure.



The last table was inspired by the fact that several large pieces of fortress and the like were ignored by the other systems for being cumbersome and difficult to fit units onto. No units in this game! I tried to go for a kind of “ruined fortress” look with the four large pieces in the middle surrounded by a few large hills and individual trees.



So with that, I sat back to wait for check ins. As it turned out, we had something like three people actually play a game on the ship Friday night. A few other people checked in early, but apparently some of the ship security people turned some of our players away. That night cost us a lot of money for pretty much nothing. I doubt we’ll do that next year.

The next morning, I was raring to go. The five LOTR players showed up with plenty of time, and I presented the briefing and the options for the ringer army. A couple of people immediately said they didn’t want to see the all heroes army (if they drew that force on a couple of scenarios life would be very, very difficult), and the two people who voiced a preference chose Easterlings, so that was my force – Khamul and crew. The list was as follows:

Khamul the Easterling on armored horse (I think I forgot about paying the extra points for the armored horse during the games…)

Easterling Captain on armored horse with shield

6x Kataphracts
18x Warrior with shield
7x Warrior with shield and spear
12x Warrior with bow

Total Models: 45
Might: 4
Bow Armed Warriors: 12/43

I knew this was a suboptimal force when I took it. I particularly love Nazgul for their spell casting, and Khamul has the hardest time casting spells of any of the wraiths. With a Fell Beast, at least you have the chance of getting Will back to compensate for the extra dice you have to throw at spells. On a horse, the best you’re getting is usually staying at the same level of Will. I also knew there were no nutcrackers – D6 would be a major problem for me.

But hell with it, I wasn’t playing to win anyway! That doesn’t mean I’d try to make it easy for the people I would play…

Saturday, August 1, 2009

That's it for 2009 - now for 2010

Well, I've wrapped up all of the tournaments I can play in for 2009 for Lord of the Rings, now it is time to consider 2010. I've definitely decided to go with Mordor - I've got an absolutely huge stash of Mordor models, so I am hoping to create a "buffet" of options I can pick and choose from and use different forces for each tournament. Some of the models I really want to use:

- The Witch King
- Orc Drummer
- Orc Shaman
- Mordor War Catapult with Troll Loader

I've put together my first list, which I may use for the Gathering, depending upon how it play tests.

Nazgul

The Witch King of Angmar (2/10/0)

Cirith Ungol

Gorbag with shield
Orc Drummer

20 Orcs with shields
8 Orcs with two handed weapons
11 Orcs with bows and spears
Mordor War Catapult with Troll Loader and extra crewman

Points: 600
Models: 47
Might: 5
Bows: 11/44

I'm thinking of this force partly because of the experience at the Gathering last year. There were a lot of horde forces, particularly with high defense. Anthony's Uruks (which have appeared two years in a row, so I think I can count on them being there again) and Sean's Minas Morgul are examples of this. While I can try to go horde as well, I really like playing with models that people don't normally see in tournaments. Yeah, the drummer is becoming de rigour these days, but when was the last time you saw Gorbag, the Witch King, or a Catapult? These guys can definitely be used well, and I can see very bad things being done with all of them.

One other thing that I'm doing is modifying all of my plastic archers. I want to be able to use them as both trackers and spear carrying orcs, so I'm adding small magnets to their quivers, which I'll then use to hold paper clip spears. I've only got about 30 orc archers together, so now I can do both without having to buy any more models, and still be able to field a horde of trackers or spear/archers if I want!

Monday, July 20, 2009

Pulled a win in Contest of Champions

I played a warmup game with Wyn today - the Errand vs. a Dwarven horde list with Balin (no axe), a Dwarf Captain with shield, and 46 other dwarves, including a few Iron Guard and a scattering of Khazad Guard. The scenario was Contest of Champions, Gandalf vs. Balin. The board was the old pre-molded Fellowship of the Ring demo board that GW gave to stores carrying the very first game - no cover, but a few rocky patches.

Things started rough - I killed two dwarves with archery, but Wyn in turn gunned down Ecthelion on TURN 1!!! Remember, always put heroes a couple ranks back, always put heroes a couple ranks back... I caught up quickly once Gandalf was within Blast range, racking up two kills with the wizard in short order. As the lines closed, I also managed to kill a couple more dwarves with archery, picking on the D6 archers. I found the numbers starting to equal out, and more of my troops were in the fight than his due to spear support. The turn the lines hit, I decided to use Gandalf to Immobilize Balin - I threw 1 die and got lucky with a 6! Wyn chose not to resist it and Balin took a little break.

The game fell into the lines crashing into each other, with both sides suffering occasional casualties, but nothing amazing. Balin shook off the Immobilize and won a Heroic Fight to kill off one of my Rangers and Gandalf with lots of support was shoved back by a shielding dwarf. We were running out of time, so we decided to just skip everyone else and fight out the champions' combats. Wyn played for the win, with Balin calling a heroic combat with his last point of might against two spear supported rangers and Gandalf blowing his last point of might to bump the die roll of a Blast up to a wound, thus scoring his third kill. Alas, Balin had an attack of the rubber axe syndrome, getting defeated by the rangers, and Galdalf failed to slice up his opponent, so the game ended 3-1 in Gandalf's favor.

Main lesson here: Never, EVER put your hero in the front rank of an advance! Being able to be picked out by bowfire SUCKS. Also: Gandalf is the bomb. Boom.

Highlights on Ecthelion

I finished highlighting Ecthelion, taking a different tack from what I'd done with the Warriors. With the Warriors, I had done some pretty subtle stuff, then washed them, and found that I couldn't actually see the results as much different from a single basecoat and a wash. Too much work for not enough return.

So here was Ecthelion before the new work. I had done a similar technique to the Warriors with the cloak, but you can see the rushed single highlight on the black tabard. This picture was taken using my daylight bulbs.



The first thing I did was go over the top of the cloak's ridges with a straight Blood Red. The cloak was built up from several layers of thinned down Scab Red and Red Gore, then I washed it with a light black wash. The Blood Red highlight really popped out the cloak. The pictures below, taken with my halogen lights, don't show this really well - it has kind of pixelized the paint job.



Next I laid two stark highlights onto the tabard. The first highlight I think was Adeptus Battlegrey, so the second and third highlights were Codex Grey and Fortress Grey respectively. You can see this results in a very stark highlight, almost making the black look striped.



While this did make the model pop, it was TOO over the top to fit in with the rest of my force. So I decided to give the black a heavy wash of Badab Black. When I first put it on, I didn't really see any difference. But when I came back and looked at it this morning, it had dried and smoothed out the stark highlight very nicely. So I think I'm going to stick with this method for the Guards of the Fountain Court's cloaks as well.



The main thing that this experience is showing me is how much I already miss my daylight bulbs. I need to figure out some way to jury rig my lights for the dining room table area I have to use now.

Sunday, July 19, 2009

All of the warriors cloth highlighted



So there is the cloth of all the warriors highlighted with one more level. This layer really makes the models pop, and brings the number of layers to five. This one is less subtle than the others, but it just works better. Now I can make out fingers, folds in the cloth, and the fact that there IS cloth in some less obvious places.

The lighting is a little different - earlier I had daylight bulbs in two task lamps which attached to my painting table with C-clamps, but now that room is the nursery and the table has been folded up and stored. So now I'm at the kitchen table and back to my halogen desk lamps. They have a different color light, so that's why the pics look different.

Next up: highlighting the cloth of Ecthelion, then I think I'll do the Guards of the Fountain Court. If I've got enough time after doing them, I'll base and prime five more rangers to replace the metals.

Wednesday, July 8, 2009

Bright is beautiful

I keep coming back to the basics that I learned back in the day, and they hold up over time. In this case, don't be afraid of big, bold highlights.

With this army, I really wanted a realistic, subtle look. I wanted the cloth to clearly be black, but highlight it with a tint of blue to match Gandalf. Plus all of that grey and silver would be really boring.

Sadly, I went too subtle, and you couldn't see the highlights outside of highly exposed web photos. So I went back and put a bold highlight that finally accomplished what I wanted.



On the right is a model that I haven't touched since the Gathering. This was one of the ones with the most obvious, bright highlights. Yeah, I'm not sure that either of those terms apply there. The middle one is a model that I've black lined, which did help a little, but didn't make up for the dark highlights. The left is one I just finished highlighting the cloth with Shadow Grey. MUCH better. Don't let the chunkiness of the highlights fool you - when they aren't in the bright light and up close, those highlights really make the model work.



This back picture is a much clearer one of how well the highlights work. Notice the blacklining I put in place around the hair, armor plates, and between the armor and cloth. Combined with the bright highlights, that really works.



And here are all of the warriors of this pose highlighted with the new cloth highlights and blacklining. I currently have the lights off in my work area and am looking at the models with ambient light, and the difference is striking. The unhighlighted models are flat and dark, while the highlighted models, while still kind of dark, are much more dynamic.

Oh, and I figured out why my new camera wasn't taking bright pictures. Since I don't have a manual shutter speed setting, it was taking an overall view of how much light was coming in. With the background being white, that told the camera it needed to have a much faster shutter speed! Now I feel dumb.

Tuesday, July 7, 2009

Let's get cracking - Update paint plan

Time is started to get tight, and I need to get my plan on paper if I'm ever going to get this done. Ur, well, on screen, blog, disk, whatever. I need to write it down.

The two weakest areas are highlighting and details. The basics on all of the models are strong, but that isn't going to get me into the top 5 painters. The weakest models are the rangers, and the slight mix of the two styles isn't helping anything. So here is my general plan:

Rangers:
- Shadow and black line models
- Add two layers of highlights, ending with a 50/50 mix of Snot Green/Dark Angel Green in the green areas, still need to figure out colors in the browns
- Highlight skin, including fingers

Warriors:
- Black line details
- Highlight details (belts, hair, etc)
- Add top cloth highlight in Shadow Grey - if not light enough, add another in 50/50 Shadow/Space Wolf Grey
- Try to highlight obvious parts of face (chin, cheeks)

Guards of the Fountain Court
- Add two levels of highlight to cloth, ending in Fortress Grey, then wash with black
- Highlight details
- Add designs to tabard
- Add trim and design to cloak
- Add gold trim to helmet

Ecthelion:
- Add two levels of highlight to cloak, ending in Blood Red
- Add two levels of highlight to cloth, ending in Fortress Grey, then wash with black
- Highlight face
- Paint then highlight details like scabbard, belt, horn, helmet

If I get this stuff done before the event, I'll paint up five new plastic rangers to replace the metal ones with the slightly different painting style. I'll see how far I get on the warriors tomorrow - I'd like to have all of this done by next Wednesday.