Showing posts with label gandalf. Show all posts
Showing posts with label gandalf. Show all posts

Monday, July 20, 2009

Pulled a win in Contest of Champions

I played a warmup game with Wyn today - the Errand vs. a Dwarven horde list with Balin (no axe), a Dwarf Captain with shield, and 46 other dwarves, including a few Iron Guard and a scattering of Khazad Guard. The scenario was Contest of Champions, Gandalf vs. Balin. The board was the old pre-molded Fellowship of the Ring demo board that GW gave to stores carrying the very first game - no cover, but a few rocky patches.

Things started rough - I killed two dwarves with archery, but Wyn in turn gunned down Ecthelion on TURN 1!!! Remember, always put heroes a couple ranks back, always put heroes a couple ranks back... I caught up quickly once Gandalf was within Blast range, racking up two kills with the wizard in short order. As the lines closed, I also managed to kill a couple more dwarves with archery, picking on the D6 archers. I found the numbers starting to equal out, and more of my troops were in the fight than his due to spear support. The turn the lines hit, I decided to use Gandalf to Immobilize Balin - I threw 1 die and got lucky with a 6! Wyn chose not to resist it and Balin took a little break.

The game fell into the lines crashing into each other, with both sides suffering occasional casualties, but nothing amazing. Balin shook off the Immobilize and won a Heroic Fight to kill off one of my Rangers and Gandalf with lots of support was shoved back by a shielding dwarf. We were running out of time, so we decided to just skip everyone else and fight out the champions' combats. Wyn played for the win, with Balin calling a heroic combat with his last point of might against two spear supported rangers and Gandalf blowing his last point of might to bump the die roll of a Blast up to a wound, thus scoring his third kill. Alas, Balin had an attack of the rubber axe syndrome, getting defeated by the rangers, and Galdalf failed to slice up his opponent, so the game ended 3-1 in Gandalf's favor.

Main lesson here: Never, EVER put your hero in the front rank of an advance! Being able to be picked out by bowfire SUCKS. Also: Gandalf is the bomb. Boom.

Monday, March 9, 2009

Crazy insane-o list idea

I was really happy to get Gandalf the White as a prize for getting 2nd General (is that like 2nd breakfast?) at the Gathering, and I've been vaguely considering how to actually use him in a list. Well, my wife and I were watching The Two Towers tonight, and I had an idea hit me - what if I were to take all of my pre-existing notions of what makes a good army and just throw them out the window? Go with an entirely themed army with a completely different philosophy - mobile destruction!

So here is a random possibility - "Dawn of the Fifth Day"

Gandalf the White on Shadowfax

Erkenbrand on horse
Captain of Rohan with heavy armor, shield, and horse

4 mounted Rohan Royal Guard (3 w/throwing spears)
9 Riders of Rohan (4 can shoot bows)
1 Rider of Rohan with banner

600 Points
Total models: 17
Total Might: 8
Bows: 4/14 29%

I have absolutely no idea if this list would work in the least, but damn I think it would be fun. Screw all this surrounding your opponent, outnumbering him and outmaneuvering him - this list is all about charge into the teeth of his line, blow the Horn of the Hammerhand, break through with a Heroic Combat and lay waste to his squishy bits! With a horse mounted Gandalf-bazooka! The only thing I'm really tempted to do is put in ANOTHER mounted Captain of Rohan instead of some riders.

This will require some thought...

Wednesday, February 25, 2009

AAR of Gathering in the Desert 2009

The blood has cooled, the paints are put away, and the results are posted - it's time to reflect on the Gathering that is past. Well, my part in it, anyway.

First off, I can definitely call the tournament a success. Having gotten 4th Overall and 2nd General were both achievements I can be proud of in that field. I understand how the army works pretty well and it showed in my battles. I had a great time playing and did my best to make sure my opponent had a good time as well. I did pretty well in Sportsmanship - if Brent gave me #1 on his opponent ranking (which I think he did) then I earned the equivalent of one #2 and three #3 rankings. My downfall (if you can call it that) was my rushed painting. I only had a higher score than 4 other players, and was well behind 2nd and 3rd Overall. If I got the score I'd earned in Vegas I'd have gotten 3rd Overall and nearly taken Best Overall (since #1 didn't paint his own army).

I had about as good an army design as you can get with a big burly character in the lead. I was light on numbers but still had the survivability to avoid being laid to waste. The Guards of the Fountain Court, as suggested by Brent (I think), were a fantastic addition to the list. Ecthelion, using the King of Men stat line, was a great combat hero, overtaking most opposition with his F5 and two attacks plus spear support. The rangers also earned their place, softening up the opposition before rushing into help out via trapping and spear support. Gandalf definitely made the list what it was, though - all the tricksy stuff I could pull with him was awesome. I really enjoy playing with magical powers, partly because so few people actually have encountered them it leaves a significant imprint on them. I'm not sure how the army would have performed on objective holding missions or mobility missions (like Reconnoiter), but the missions given suited the army well, except for those darn Uruks.

Sportsmanship scores are always something of a quandary for me - I can't deny that I play to win and that I understand the rules very well and will let my opponent know when they are doing something wrong. However, I try to be nice about it and will readily point out when they could do something advantageous or bad to me as a result of a rule they don't understand. The biggest problems come when I encounter someone who thinks they know the rules but really don't, or someone who conveniently forgets rules when it doesn't suit them.

One brief point of conflict in my last game that troubled me was when I trapped a Morgul Stalker between the edge of the long hill we were on and a combat. It was on the Angmar table, and the hill had started against the edge of the table (it was flat along one side, clearly designed to sit along the edge). However, when this combat happened it had gotten bumped, so there was about a 1/2-3/4 inch gap between the actual table edge and the edge of the hill. My opponent brought up that he could retreat down the hill, and I pointed out that it had started against the table. He had been leaning over this hill to move his models in the center, and I'm thinking that was when it got bumped. He gave me this snort, and when I asked if it was a problem, he replied, "Oh, no, it's just one model", with a subtext (to my mind) of "You're an ass for pushing this point, but I'm going to let you have it to keep my sportsmanship score up". He wasn't obnoxious or anything, but I'm pretty sure that because I didn't back down there I got a lower ranking on the final sportsmanship sort. I'm just not sure how to deal with this, as I don't want to be walked all over, but I also don't want to lose a potential advantage that the rules say I have.

Ah, my painting. I knew it wasn't up to snuff, but the full impact of the rating did make me sad. I completely deserved it, though. I was painting on the plane, had minimal highlights on most of my models, and used a lot of quick and dirty methods. I need to significantly step up the detail painting and do another layer or two of highlights all over the models. That could earn me 6 more points on painting without a huge expenditure of effort, and possibly even 8 if I really impress the judges. 6 would have put me less than a point behind Brent and Best Overall, 8 would have given me the tournament. I can see adding some detailing to the cloaks and trim of the Fountain Court, plus maybe some battle damage on the warriors shields to get that Hand Painted Details level.

So I'll definitely put some more time into painting. I'm going to have to skip Adepticon - some day I will definitely have to go there, though. However, I can see doing the Necronomicon and GT Vegas, and might even be able to squeeze in a Games Day or something. Of course, I'm going to have to be very, VERY nice to my wife, and hope our child doesn't decide to be born while I'm playing with toy soldiers...

Thoughts on next army

Boy, I had a great time with the Errand. I'm probably going to improve the painting on that list for a little while, and I might still use it for the rest of this season. However, I am starting to think about my next list.

I do have a problem - I love playing challenging armies, but I also love winning. One force I really like is the Army of the High King, but those guys are just inherently inefficient against everyone but Isengard Uruk-Hai. The main point of the army is making it an Elendil delivery system, and as good as he is he isn't as good as Gandalf, who is worth the same number of points. Oh, Gandalf is such a dirty old man...

Speaking of Gandalf, I was thinking about going with Gandalf the White, which I won at the Gathering. However, the Errand was already pretty thin on the model count, and adding 50 points to the wizard would mean losing Ecthelion in favor of Damrod (wow, that's a bad deal) or seriously dropping my model count. There just aren't any Good horde armies apart from Hobbits, and Gandalf can't fight with them.

So I'm thinking about a Mordor army. I can throw 60+ models into most of the armies I am developing. Each one I came up with had a "gimmick" which I'd like to play with: shamans and a drummer, Shagrat the Warleader, the Witch King, a catapult with a troll, all of them look like fun. Maybe I can also come up with one using a Fell Beast. I know many of these aren't the most efficient in the world, but these are some of the models I've always wanted to play with. I'll think more about it.

Sunday, February 15, 2009

Well, at least I had fun

I ran a tournament at DundraCon today, and I had a lot of fun running it. Unfortunately, I also didn't get very much painting done, which I had counted on actually getting a significant amount done. I did manage to tank brush the troops and wash them, but no more than that, and I got a few of the Guards of the Fountain Court base coats on their armor. Uh, and that was it. Alas, I had to play as the ringer for two of the three rounds and then help the new ringer out a bit in the third. So crunch time is rapidly approaching. Maybe tomorrow I can do another painting marathon in the morning.

I did manage to get a total of 6 players into the tournament, which is pretty well attended for LOTR tourneys in this area. I deliberately played against Wyn in the first round, which was a slightly modified To Kill A King where if the kings aren't killed then it goes to killing other heroes for Minor Win determination. We got some terrific houses that you could remove the roof from, and I managed to pop Gandalf (my king - it had to be the highest point model) into it supported by other troops. Wyn, who was playing Dol Guldur, pretty much wrote off cracking that nut, and instead ran a budget wraith up and Black Darted my other Hero, Damrod, out of existence. I went running after his now fleeing force, and managed to break his army but failed to cap any of his heroes (wraith and a Spider Queen). So the ringer army took a Minor Loss the first round despite losing three models the whole game.

The other two games were both wins for the Small Errand, with Gandalf making huge contributions to both wins and becoming a bit of a joke in the room - "Oh, it's your turn to get beat on by Gandalf?" to whoever was playing the ringer army. Hey, that's not fair - Gandalf almost got crushed by a dogpile of Uruk-Hai, including a captain, which laid three wounds on him in one round - the first three fate rolls all failed, but the rerolls saved two of the wounds.

Anyway, that's it for now. Bed time.

Monday, January 19, 2009

Tournament Report - GW Alamo

As I said earlier, there are a couple of problems with running a tournament in a GW store. First off, you can’t have people playing in the store when the store is closed. There isn’t a lot of flexibility in terms of hours, so the tournament ends when the store closes, period. Next, GW stores are chronically understaffed for the purposes of running events. The staff on hand have lots of other jobs to do, such as making sales, doing demos, and talking to customers. On this particular day, there was also an Academy being taught (their new hobbyist training program), plus as assessment center for new potential hires. Whee.

So as a result they didn’t have any staff member available to run the tournament. This is more common than you’d really like to know. The standard answer for GW is “get a hobby champion to run it!” aka find a customer who will run the event for you for free just because they love you so much. Well, to seriously run a tournament, you need to be prepared, you need to be focused, and you need to be neutral. You rarely get all of these things in a “hobby champion”. In this case, they found a guy who would run the event if he could play in it. Pretty much all three requirements out the window.

To be fair to the guy and the staff, the scenarios were already printed out and two of the players (myself and my carpool buddy, David) were very knowledgeable on the rules. The staff apparently did help out enough to judge painting (though I’m not sure when they did it – not that it would have been too hard with three bare armies and three painted armies), but for everything else we were on our own. I ended up keeping track of time myself.

Round 1 – To The Death (sort of)

I’ll give the staff credit – they did plan out some scenarios that were fairly quick, particularly when you had some inexperienced players in the tournament. Round 1 was a To the Death kind of scenario that required a forward deployment from the corners. There was an objective in the middle that gave the possessor 5 extra battle points if they controlled it at the end by having twice as many models as their opponent there. One other fun part of it was that all of the tables were split 6x4s, so the tables were actually 3x4s that we were playing on. This concentrated forces to an extreme degree.

I played a new player named Matt who was putting together his list while I was gluing my static grass on. Due to an extreme shortage of models, he ran with three fully tricked out Nazgul – the Witch King, Khamul, and a generic wraith. To this he added 18 Easterlings for a total model count of 21. I outnumbered him over 2 to 1.

The table was narrow, and I had a barrier and a hill that further concentrated forces. The battle would be fought in the open center. Matt deployed along the front edge of his deployment zone, and I deployed near the back edge in a shield wall/archery formation with Gandalf in the center and cavalry on the flanks.



There isn’t a lot to write about. I actually gave the fellow suggestions on how to more effectively use what he had throughout the game, but it didn’t do much good. I gunned down about a third of his force as he walked in between the archery and Gandalf. When he started to close, I surrounded his entire force and demolished the troops then set about playing piƱata with the wraiths. I finally managed to kill Khamul, but I couldn’t manage to finish off the other two Nazgul. Time was called with me having lost six models to his nineteen and me in possession of the objective.



Result – Major Victory plus bonus points (one note – due to an error in result sheets and an odd ruling by the judge/player, we counted Major Victories as Victories and Minor Victories as Draws. Go figure.)

My game ended up running the longest – David’s 73 goblin horde annihilated an all troll Mordor army, and the other game saw both forces broken, which resulted in a draw.

Round 2 – Storm the Camp (sort of)

This scenario was kind of like Storm the Camp, but you couldn’t win unless you also destroyed the opponent’s objective and you had to outnumber your opponent’s army by 2 to 1 in their deployment zone. I was matched up against David. Great. Can someone tell me how in the name of all that is holy I can outnumber (or even outmaneuver) a 73 model goblin horde list on a 3x4 table? To make matters even better, one of those models was a shade.

The terrain was fairly balanced with a hill on one side with lots of monument/ruins, and trees scattered about the field. We actually played on one of the new GW plastic gaming tables, and it was nice. I don’t know if it was $300 worth of nice, but it was nice. Apparently the things weigh 30 lbs with their carrying case.



I decided to try to hold a line between two groves of trees and send Eomer to do his worst to the goblin archers that I knew would be setting up on the other side. Silly me, David deploys and puts his objective inside a forest. Well, crap. There goes that idea. In the mean time, the goblins stretch from one end of the table to the other.



David rushes his goblins forward into fairly accurate bowfire. He takes one Rider down to volley fire, and I decide to try to run them up a flank anyway, but use the side with all the cover. I also try to send some foot models up the other flank. David ignores them other than shooting them when he gets a chance.

He slams into my force about a foot from my objective. The shade is just brutal. I manage to blast him back with Gandalf, but I don’t wound. I am managing to kill a few goblins, but he’s giving back at least as good due to the -1 I am rolling and the multiple attacks he’s getting from all of the spear goblins. He also shoots down a horse and Rider with volley fire. Damn! I finally just decide to play for the draw and send my flankers into his main force. Eomer starts doing bad things, but the other riders get killed once I start losing priority. I do manage to kill a shaman though, which makes me feel happy.



The game ends when my force hits a quarter of starting models but David still hasn’t destroyed the objective. He did get 5 bonus victory points for breaking my force. Really this should have been a Major Win for David.

Result – Draw, no bonus points

Round 3 – Contest of Champions (modified)

At this point, two of the other players have left and I’m put up against Nate (I think that was his name) with a quality Dwarf list. He has some 25 Iron Guard and Khazad Guard, a few warriors, 13 Rangers with dwarf longbows, a ballista, and a Dwarven Captain. Oh, and Malbeth the Seer thrown in for pure cheese factor. 42 models total.

This Contest of Champions scenario gives a major victory if your champion kills twice what your opponent does, a minor if you kill more but less than double, and a draw for a draw. You also get bonus points for breaking your opponent. I decide to go with Gandalf as my champion, because with the archery Nate’s got, he’ll gun Eomer off his horse in no time. I figure I’m better off with S5 blasts and Glamdring.

With only two games going, we all agree to go to full 4x4 tables. Ah, breathing room! We arrange the terrain – I try to limit the lines of sight for his ballista, but there isn’t a lot I can do. I deploy first into the standard castle type formation, hiding my cavalry behind a barricade. Nate puts his rangers on a hill in his center with the ballista on a lower spur. His main force is clustered around Malbeth with a few flankers to one side.





The game starts typically, with Gandalf firing off Blinding Light and volley firing for all. I now learn that my opponent must be very unwelcome in Vegas when he hits the legal gambling age, because he is insanely lucky. Despite Blinding Light, his ballista hits 3 of 6 rounds it can fire, including one direct hit on his target. He also gets enough volley hits to put a round on Gandalf each time, and manages to get three wounds in four rounds! To make matters worse, I fail two of my 75% chance Fate rolls!!!

OK, now I’m scared. I’ve got one wound and no fate left on Gandalf, it’s time to get him some kills. I abandon the volley firing and rush my force forward. Gandalf does manage to get some sweet Sorcerous Blasts off, taking a Fate off of Malbeth and killing two dwarves. Cool, things are starting to look up.

The lines clash and I send Eomer with several Riders into one Iron Guard, then slingshot them around to his rear via a Heroic Combat. The cavalry slams into Malbeth’s bodyguard and starts butchering them. I also Immobilize Nate’s captain to prevent him from getting any kills this round and throw Gandalf, spear supported with two other friends, into a fight with a lone Iron Guard. Cool, 4 to 2 attacks with the upper hand in Fight. No problem. I roll a 2 and three 1s. Iron Guard rolls a 5 and puts an axe into Gandalf’s head. Well, that just sucks.

OK, now I need to kill off his captain without my greatest anti-hero weapon before he can get two kills. I do make myself feel a little better the next turn when Eomer turns Malbeth into a quivering pile of hamburger. Long story short, I start losing ordinary troops to his captain, manage to pile Eomer into his captain through a Heroic Combat (blowing the last point of Might I have on the table in the process), but can’t kill him. He wins priority the next turn, and scores his third kill with the captain. Time is called, and both of our forces are broken.



Result – Draw Really, this should have been a Minor Victory for Nate.

We wrap up the tournament, and the hobby champion ends up winning the tournament (his last game was against David: Treebeard vs. Goblin Captain. You make the call), while David won Best General. I won Best Sportsman, and they didn’t announce Best Painted, apparently because they didn’t want any one person to win more than one award. OK, fair enough. I’m pretty confident I had the best painted army out there, though there was a case to be made for the hobby champion’s Minas Tirith/Grey Company/Treebeard list. However, I did manage to pull a box of Warriors of Minas Tirith out of the deal! Sweet! I now don’t have to do conversions to get my ideal force, though I will certainly do so if I have enough time.



I’m not really sure what lessons to take from this tournament. The force was a compromise, with deliberately lower numbers than I’d ordinarily have taken. With no model painting considerations, I would have mounted Ecthelion and given him a lance and three Knights of Minas Tirith with shields, dropping one warrior and adding some spears for 47 models. I don’t know how much of a difference it would have made, but the slightly higher numbers and higher defense would have been nice. I also might have been able to kill more Dwarves and maybe even the Captain with a lance armed Ecthelion. Clearly the way to kill Gandalf seems to be with volley fire (that was unbelievable) – I need to avoid getting into any kind of volley fire match-up. I need to advance full bore to direct fire range unless they don’t have any archers.

Well, next step I think is going to be getting the models I’ve painted so far up to the standard of the others – shading and highlighting plus light detailing. After that, I’ll finish the “must do” models and take a look at my next step. It will probably be converting Ecthelion followed by detailing the Citadel Guard.

Sunday, January 11, 2009

A small errand

Well, I had almost forgotten about another tournament I'd wanted to go to, an event being put on by the Powers of the North in Cotati, CA. A friend of mine is running it, and my parents live about a half hour from there, so I figured it would be a good trip. Well, it's next weekend, and I really, REALLY want to have a fully painted army for it.

Fortunately for me, this is only a 500 point tournament. So less to paint, right? Well, kind of. The tournament gives a bonus to people with fully painted armies, but there won't be the tough standards one would expect at a GT. So that will be easier. However, I had a much bigger problem.

For the army to be Legions legal, I have to have both a hero from every list and no more than 1/3 of the warriors armed with bows in the army. Well, six of my painted models are rangers, with bows. So I can't reduce the numbers in my army too much or I start losing them. Plus dropping lots of numbers is anathema to me. The easiest way to go would be to just drop the King of Men and lead it with Gandalf. Unfortunately, Gandalf isn't the any of the Minas Tirith lists. And there is NO way I'm dropping Mithrandir. Besides, then I'd have even MORE to paint.

So the solution I came up with was this: Drop the King of Men, then use the Rangers of Ithilien list, from which I can take Damrod, the 20 point hero of goodness. Yep, he only has 1 wound and 1 of M/W/F, but he counts as a hero, and he even has a bow! So here is the list I developed.

Gandalf

Damrod

6 Rangers
6 Rangers with spears
17 Warriors of Minas Tirith (I got three more in the mail last week)
4 Warriors of Minas Tirith with spears (hey, they're already painted, so why not?)
4 Citadel Guard

Total: 500 points
Models: 39
Might: 4



So that's my list. This does mean that I have some really, REALLY quick painting to do, as seen below.


22 models to paint, 4 of which need to be built, and 11 of which need to be checked for mold lines again. I was going to prime the warriors last week when I primed the rangers, but unfortunately I found fat mold lines on almost all of them. I thought I'd gotten all of them... Grrr. So it's time for a real quick plan.

Tonight: Remove mold lines, build, sand, and possibly put the base coat of brown on the primed bases.
Tomorrow: Prime the models that haven't been done already, then do basecoats for the rangers (including Damrod). After primed models have dried, basecoat of their bases.
Tuesday: Overbrush of warriors and guards then wash. While wash dries, do first layer of highlights for rangers.
Wednesday: Drybrush highlight of warriors and guards, followed by basecoat of cloth.
Thursday: Shadow warriors' and guards cloth, then detail rangers. Drybrush bases and flock the rangers.
Friday: Detail warriors and guards, then flock their bases.
Saturday: Go forth and kick butt!

Alas, I did something very foolish last weekend. I went to get a book that we'd ordered, and while walking through the mall to pick it up, I passed a video game store. I ended up picking up an RPG for the Xbox 360, Mass Effect. That's one of the reasons I haven't gotten more painting done, I've been playing silly video games. It definitely takes time away from my silly miniature games! I'll have to try not to play this next week, and hopefully actually get some tests corrected for my classes.

Wednesday, January 7, 2009

Let's call it a draw

The Errand had another battle against the mighty forces of the Goblins of Wyn. This time we decided to try out one of the other scenarios, specifically Storm the Camp. I’ve developed some prototype rules for breaking ties to avoid the inevitable unhappiness with the victory point system. In this case, the tie breaker was if the game ended without a camp being captured then whoever had more models in the other’s camp won a minor victory.

Wyn’s force was exactly the same as last time, which was not a fun prospect – where I had the advantage in Contest of Champions, Wyn had a major advantage in Storm the Camp with 14 models on me, including a flyer. The table was also really full, as shown in the below picture. This reduced the effectiveness of my archery. I had swapped out one of my warriors with shield and spear for another Citadel Guard with spear.



I set up first, planning on using Ecthelion and a small contingent to block my right flank while sending Gandalf up to break through with my main contingent on the left. I knew I had to act quickly before I was overwhelmed. Wyn then set his force up with the drum in the middle, a shaman on each flank, with Durburz on my left and his captain on my right.


Rather than engaging in the typical archery duel, we both ended up rushing at each other. I think he realized that he needed his archers up front more than he needed to volley fire at me. We ended up funneling around the hill in the center – I delayed with Ecthelion’s force while rushing forward with Gandalf as planned. I didn’t want a gaping hole in my lines, so I tried to get a few guys up on the hill, but proceeded to roll 1s for almost all of them. Typically, Gandalf got Blinding Light and Terrifying Aura going, and Wyn started up Fury, though one of his shamans blew all of his Will to do it. As the forces closed, I threw a perfectly lined up Sorcerous Blast into a goblin warrior – with a good roll he would have slammed into Durburz, a shaman, and three other goblins! I rolled a 1 for distance. Sigh.


I smashed into Wyn’s right flank very early, turn four I think. Gandalf blasted a goblin into six other goblins, then jumped onto a lone goblin with a warrior. I then tied up the rest of his flank and started sending people around to try to turn it. I launched a Heroic Combat to get Gandalf past most of the goblins. Durburz and a bunch of Wyn’s goblins also came barreling into my line, but I managed to pile a Citadel Guard in with the Warrior on the Goblin King and supported them both with spears. The fight happened, we tied with 6s, and I won the roll off for tied Fight values (good thing I got in the Citadel Guard!). I then piled three wounds onto Durburz, which he saved on with Fury, but then rolled snake eyes for his Fate! All of his Might went into keeping the bugger alive. In the mean time, I was rolling 6s like a madman and the F2 goblins were getting the worst of it. I was also winning all of the priority rolls, and Wyn couldn’t compete with Durburz having blown all of his Might to survive.


On the other side of the table, things weren’t developing quickly. Wyn took cover behind some ruins and threw a couple of arrows my way to little effect. He then threw his captain and some troops into my line, but they just bounced off.


I then threw Gandalf into another Heroic Combat to get him and another warrior behind the goblin lines, and with priority I isolated Durburz and tied up Wyn’s goblins. Durburz fell to the spears of the Citadel Guard, and I blasted a gaping hole in the goblin lines with another insane round of 6s. Things were looking a little grim for Wyn.


He did manage to tie up my troops on the hill and send some goblins off on a dash for freedom.


Time was running out, and I won priority yet again. I bottled up the goblin breakout and sent a contingent running for their camp with Gandalf in the lead. Wyn started pulling troops back in an attempt to make it to the camp in the same turn as mine. Ecthelion and his troops held firm against the goblins pushing against their line as the rangers supporting them fell back to secure the camp and the Citadel Guard stepped forward in support. Another bloody round of combat found the Errand down four models to Wyn’s sixteen.


We checked the time and found we had only a couple of minutes left, not nearly enough for the two turns we’d need to finish the game properly. We both felt that I was on my way to a victory, but according to the agreed upon tiebreaker, we had a tie, since neither of us was in the other’s camp. This is one problem in that a well-constructed force can play for a draw simply through delay if they were so inclined, but I guess that’s a problem you’ll face with almost any scenario.

Again, I’m not sure what I could or should have done differently, but we both agreed that Wyn shouldn’t have thrown as much force against Gandalf’s contingent as he did. Rather than trying to kill them, he should have used shields to stop my movement while he rushed through the light defense in the center or spread my right flank so thin I couldn’t stop something from oozing through. By allowing such a large chunk of his force to be bottled up between the hill and the forest, he surrendered his numeric advantage, which left my superior Fight and Defense dictating the battle. Of course, I did roll like a madman for tons of fights, and winning Priority the last four turns made Wyn’s job nearly impossible. All in all, a very fun game which made us both think hard, and it wasn’t a blowout by any stretch of the imagination.

One kind of funny thing – while I know many people wouldn’t play with unpainted models, I’m more interested in getting some games in than having a fully painted army. But with that, I was working on the force during the game! I’d been working on shadowing the warriors’ cloth before the game. Once my first warrior died, I started shadowing, swapping out the painted warrior for one I still needed to do. I went through my entire force this way, so now all I need to do for the warriors is shade their cloth and detail them.

Friday, January 2, 2009

Gandalf is done

Here he is, my early scale Gandalf in all of his glory. Oh, I do need to finish his base now that I think about it.





This is a try to get a shot of his face - a side effect of having such a cool hat is that you can hardly see the model's face and it's almost impossible to take a picture of it. This was the best shot I could get.



I had most of the model done already and just had to get the flesh done. I did the layered method on this one. I put on Dark Flesh, then Tanned Flesh, next Dwarf Flesh, and finally a light highlight of 50/50 Dwarf and Elf Flesh. One thing that I've found is that hands in particular look really flat without some flat painting to give it a little extra pop. On the back of your hand you can see the bones creating a little ridge. Well, that's pretty much invisible in real life, but on a mini a light highlight there really brings the hand to life.

I also tried a blue wash on Glamdring, and I'm not sure how it turned out. I may give another highlight of Mithril Silver over the edges to return the metallic edge to it.

Another win with the Errand

I took another victory with Mithrandir's Errand, this time against a goblin horde force commanded by Wyn Robertson. For those who don't know him, Wyn is an extremely canny player who regularly wins local tournaments and fought me for the best overall at GT Vegas 2008. We played an unfavorable scenario (for him) this time, which was Contest of Champions.

I used the same Errand as last time. I don't remember the exact composition of Wyn's force, but at 600 points it had 59 models including Durburz, a Goblin Drum, a Bat Swarm, a captain with shield, two shamans, and 6 prowlers. I was outnumbered by 14 models, or over 30%. Yow. Gandalf was my champion and Durburz was his.

The terrain was pretty normal with lots of hills, a ruin, and one river blocking a quarter of the table. However, the center of the table was clear as required by the layout of the scenario.

The game started off with the predictable volley fire from the goblins, but I eschewed volleying in order to get closer. Gandalf turned on his Blinding Light and Terrifying Aura, while both shamans got Fury going. Only one of my warriors fell to the goblin archery. As I got to within 24 inches of Wyn's goblins, he kept most of his gribblies behind terrain, but I started to plink off one every so often, though I was disgusted at how my vaunted Rangers of Gondor were statistically matching goblins for archery. However, as more and more of his goblins became visible and the forces closed, I jumped Gandalf out and started throwing Sorcerous Blasts at his goblins.

At one point, I saw a terrific opportunity to blast Durburz back into a shaman and four other goblins, and ran him up to hop up a 1" climb to blast. I roll a 1. Grrr. I burn a Might, after all, I've got 3. I then rolled three dice of Will (burning two from my store), and managed to only roll a 4. At this point, I'm pot-stuck as my poker playing friends would say, and I threw in a second point of might to make it happen. Wyn rolls one die to resist and throws a 6. Well crap. Just don't blast heroes is the lesson here.

An hour and a half of maneuvering around each other finally saw Gandalf blast a goblin out of existence which put Wyn behind the 8-ball. The goblins were getting the short end of the stick in the archery game with about seven of them dead to still only one of mine. Wyn started to move in closer, and I pulled together a shieldwall across the center with a corner near the hill that Gandalf had to use Might to climb. Gandalf headed away from Durburz towards my left flank while Ecthelion went to deal with the goblin king.

Wyn finally managed to hit my line with about 45 minutes left. Gandalf jumped in and blasted some goblins who were stuck behind the lines then charged a lone goblin. Glamdring cleaved it, bringing Gandalf's tally to three, while Durburz still hadn't hit the line. Along the line the goblins threw themselves onto the shieldwall only to be repulsed with serious losses.

Durburz finally hits my line, but it's looking tough. Wyn very cannily isolates Ecthelion from Durburz, but I manage to peel off all but one enemy while putting spear support on both of the warriors Durburz charged. Alas, I forget to call my Heroic Combat until later. Before that, Gandalf butchers another goblin (two wounds, though he managed to roll 6-5 for Fury: whew!) and Wyn's line is collapsing and I'm turning his right flank. We play through until we get close to Ecthelion and Durburz, and I ask for a mulligan Heroic Move. Wyn gives it to me and while I win the combat I fail to kill the gobbo. Oh, well. Durburz then butchers the two warriors opposing him, we check the time, and have one minute of play left. Wyn asks for a mulligan Heroic Move for Durburz and just for sport we do it. He manages to kill another warrior, but that still leaves the tally at 4-3 in favor of Gandalf.

This scenario played Wyn's instincts against him. Wyn is a very deliberate player who knows how to place his specific models. He also regularly plays Wood Elves, whose archery is vicious. He's used to hanging back and drawing his opponents to him through withering bowfire, and the goblin archery was more annoying than deadly. My rangers and Gandalf on the other hand were seriously scary and once I'd killed a goblin with a blast the pressure was really on Wyn to even the score. Here his deliberation helped me as I whittled down his forces at range.

In this case, he should have rushed his entire force (minus the drum, of course) straight at mine. He'd suffer some minor pricks from my archery, but he needed to get Durburz into the thick of it, and his greater numbers would have put me into a seriously tight place. On the other hand I pretty much played it how I should have, forcing him to come to me and scoring kills at range with Gandalf.

I'm looking forward to playing Wyn some more in the next few months, and I think we'll deliberately choose some different scenarios.

Tuesday, December 30, 2008

Pics of what I've got so far

I had a hard time sleeping last night, so one of the things I decided to do was organize my paint station and get my models ready. After cleaning it up and tracking down the various paint pots I had lying around the house, here it is, ready to go.


It was not NEARLY this clean last night. It had probably eight different half started projects on and around it, such as the Assault on Black Reach terminators and dreadnought, a Nazgul on Fellbeast, some stuff for a 40K army my wife started years ago, Lumpin Croops Fighting Cocks for Fantasy, Numenoreans, Dwarves for LOTR, and stuff for my Mordheim warband. That's just what I remember. Well, I cleared all of that off, put them into boxes, and stored them away so I can focus solely on this project. Here are the minis I'm starting with.


An observant reader (not that I think I actually have any) will note that I've got 6 Citadel Guards, an extra spearman, two Dunedain with spears, extra heroes, and not enough warriors with shields - only 14 warriors with shields, in fact. Well, first on the warriors. I'm making a couple of transactions via Bartertown in order to get more warriors with shields. I'm getting a bunch of other minis, too - it's a nice way to dispose of excess models that I've got hanging around for models that I don't have. Having worked for Games Workshop (I managed one of their hobby centers for about two years), I have a heap of unneeded plastic and pewter.

Anyway, I'll be using the extra spearman as my painting dummy to see how the paint scheme plays out. The extra Citadel Guard will be easy - painting 6 models takes almost the same amount of time as 5 models, and I may replace a regular spear warrior with a Guard. The Dunedain I might use as Rangers of Gondor with spears - I'll need to see how that works out. I'll put them in the "like to do" priority list. I'll also put additional plastic Rangers (beyond the eight spear carriers) into the "like to do" category, since I already have fully painted metal Rangers of Gondor.


As for the extra Gandalf, I'm not sure if I want to use the old Fellowship/Old Friends Meet Again Gandalf, or the Rivendell/Scale Creep Gandalf. I'll definitely put the Rivendell Gandalf in the lowest priority "might do" slot. As you can see, the old Gandalf is nearly completed - just flesh left to do, and maybe some touching up of the details.


Ecthelion is another issue. I really want to use a converted model to represent the King of Men stat line, but I also know that as soon as I am back to teaching I'll be very short on time. So I'll paint up the Captain of Minas Tirith to the same basic standard as the rest of the warriors. If I manage to finish up everything on my "must do" list, then converting and painting Ecthelion will be my next priority. I'm also contemplating what kind of head to use - I ordered some cool replacement heads from Ebob Miniatures that I may want to use on him after filing down the swan head. Another option would be carving up a Numenorean for the head swap - I think it would look kind of chintzy to just slap a shield on Boromir and call it a conversion.

So my next order of business is assembling the models I currently have that I need. So I'll get the Rangers opened and assembled and the sword carrying warriors assembled. Next I'll base the models, and after that I'll test paint the extra spearman and prime the unpainted models black. I'll then assess how the paint scheme works and change anything I need. Next would be the same process for the rangers. By that point I should have received all of my remaining models and I'll paint the main body of troops. Following that, I finish Gandalf and start the Citadel Guard. Once they are done, I can start on my "like to do" priorities, such as converting Ecthelion and more sword armed warriors from spearmen and giving some rangers spears. Once I've wrapped up that painting, it will be on to more fanciful stuff that I'm unlikely to use, like Knights of Minas Tirith, mounted Ecthelion, and Scale Creep Gandalf.

Monday, December 29, 2008

First game - a win!

Well, I just played my first game with Mithrandir's Errand, and it worked pretty well. My list was as follows:

Gandalf the Grey

King of Men with heavy armor and shield

5 Citadel Guard with spears
21 Warriors of Minas Tirith with shields
3 Warriors of Minas Tirith with shields and spears
8 Rangers of Gondor with spears
6 Rangers of Gondor

The list used a bunch of proxies since I haven't even assembled some of the models. I played a fellow named David who used a Dwarven horde list consisting of:

Balin (no magic axe)

8 Iron Guard
8 Khazad Guard
16 Dwarf Warriors with shields
17 Dwarf Warriors with dwarf bows
2 Dwarf Rangers with 2H axes

Great, outnumbered by Dwarves. I hate that. To boot we got a "kill 'em all" scenario, Clash of Piquets. However, the game ended up going my way. First off, we both put our archers out, though mine were behind a line of my warriors. I was able to start shooting immediately, and though I hit a lot I did little damage. However, he was only able to volley with his 18" bows.

We both got our forces on pretty quick, and I had my main line of warriors backed by spear toting rangers laying into his troops as they approached. He ended up feeding about a quarter of his force into my flank, and I was able to redeploy quickly enough to overwhelm them. He never really got his archers into the fight, and I managed to get him down 19 models by the time we called time. I had lost 10 models, so I was much farther away from breaking and had lost fewer victory points. However you slice it, I won the game, though it probably would have qualified as a minor victory. Filling D6 Iron Guard full of arrows is really fun.

So some of my observations:

1) Gandalf is the bomb! No, really, I mean the bomb! Having a free point of will each turn meant never having to say "Oh, I don't think I'll blast his troops this turn." Plus, with Blinding Light, I discouraged David from bringing his archers in closer than volley fire range for him, which was a major factor in the win. Plus, with F5 and S5 using Glamdring, he was a very potent force in fights, particularly when supported with a spear. Sadly, I could never seem to roll above a 2 with him to wound - except one turn where I rolled three 6s and a 5, and that was against one trapped dwarf.

2) I was wondering how effective bow armed troops would be with spears, and I was not disappointed. The biggest problem with archers is they have low Defense because they can't use a shield, so you don't want to throw them into combat. They end up hanging out on a hill or something away from your main line, and you have to decide when to actually commit them to combat. Well, arm them with spears, and you don't have to worry about it! They travel behind your well armored front line and when the line hits combat they help out with being picked on when you lose combat! This worked great, and I'm going to be incorporating it into my Numenoreans as well. If I can find myself a couple more Warriors of Minas Tirith, I may end up completely losing the shield and spear models in favor of giving the spears to Rangers. Hmmm, perhaps a conversion?

3) The Citadel Guard actually came in very handy. When I was fighting S3 troops, I'd use the Citadel Guard to support the people fighting so their D5 wouldn't get them picked on. When I was fighting S4 troops, I threw the Guard into the combat to use their F4 to help win the fights, since D5 is identical to D6 when it comes to getting thumped by a S4 model. Similarly, throwing a ranger into a combat when the odds were heavily in my favor was another big help to avoid losing on the tied rolls. Having so much F4 while maintaining a front line of D6 is awesome.

4) I like using the King of Men stat line instead of the Captain of Men. The F5 alone is awesome, and having extra Courage and Will is worth the price. I think I'll be changing my list to reflect this.

Starting off - Mithrandir's Errand

OK, I am getting ready for the Gathering in the Desert, a independent Lord of the Rings Grand Tournament in Arizona. With only 54 days left until the event and none of my proposed armies being fully painted, I'm going to go with the easiest to paint. My preliminary list will be:

Gandalf the Grey

Captain of Minas Tirith with shield
6 Citadel Guard with spears
21 Warriors of Minas Tirith with shields
3 Warriors of Minas Tirith with shields and spears
14 Rangers of Gondor with spears

A lot of this is dictated by what models I have available, not to mention the whole problem of painting quickly. I'd prefer to have more regular warriors and fewer spears, but I just don't have the models. If I manage to get most of this done, I may add in some mounted models, particularly a captain, since I'll have the foot models already. I may also do something like take a King of Men to represent a mightier hero of Gondor.

The back story will represent Gandalf seeking to intercept a force of orcs traveling from Dol Guldur to Mordor in order to find some proof of the Necromancer being Sauron returned. We'll see how it pans out. I'll post my painting plan later today. Hopefully. *8)