Showing posts with label photography. Show all posts
Showing posts with label photography. Show all posts

Monday, July 20, 2009

Highlights on Ecthelion

I finished highlighting Ecthelion, taking a different tack from what I'd done with the Warriors. With the Warriors, I had done some pretty subtle stuff, then washed them, and found that I couldn't actually see the results as much different from a single basecoat and a wash. Too much work for not enough return.

So here was Ecthelion before the new work. I had done a similar technique to the Warriors with the cloak, but you can see the rushed single highlight on the black tabard. This picture was taken using my daylight bulbs.



The first thing I did was go over the top of the cloak's ridges with a straight Blood Red. The cloak was built up from several layers of thinned down Scab Red and Red Gore, then I washed it with a light black wash. The Blood Red highlight really popped out the cloak. The pictures below, taken with my halogen lights, don't show this really well - it has kind of pixelized the paint job.



Next I laid two stark highlights onto the tabard. The first highlight I think was Adeptus Battlegrey, so the second and third highlights were Codex Grey and Fortress Grey respectively. You can see this results in a very stark highlight, almost making the black look striped.



While this did make the model pop, it was TOO over the top to fit in with the rest of my force. So I decided to give the black a heavy wash of Badab Black. When I first put it on, I didn't really see any difference. But when I came back and looked at it this morning, it had dried and smoothed out the stark highlight very nicely. So I think I'm going to stick with this method for the Guards of the Fountain Court's cloaks as well.



The main thing that this experience is showing me is how much I already miss my daylight bulbs. I need to figure out some way to jury rig my lights for the dining room table area I have to use now.

Sunday, July 19, 2009

All of the warriors cloth highlighted



So there is the cloth of all the warriors highlighted with one more level. This layer really makes the models pop, and brings the number of layers to five. This one is less subtle than the others, but it just works better. Now I can make out fingers, folds in the cloth, and the fact that there IS cloth in some less obvious places.

The lighting is a little different - earlier I had daylight bulbs in two task lamps which attached to my painting table with C-clamps, but now that room is the nursery and the table has been folded up and stored. So now I'm at the kitchen table and back to my halogen desk lamps. They have a different color light, so that's why the pics look different.

Next up: highlighting the cloth of Ecthelion, then I think I'll do the Guards of the Fountain Court. If I've got enough time after doing them, I'll base and prime five more rangers to replace the metals.

Wednesday, July 8, 2009

Bright is beautiful

I keep coming back to the basics that I learned back in the day, and they hold up over time. In this case, don't be afraid of big, bold highlights.

With this army, I really wanted a realistic, subtle look. I wanted the cloth to clearly be black, but highlight it with a tint of blue to match Gandalf. Plus all of that grey and silver would be really boring.

Sadly, I went too subtle, and you couldn't see the highlights outside of highly exposed web photos. So I went back and put a bold highlight that finally accomplished what I wanted.



On the right is a model that I haven't touched since the Gathering. This was one of the ones with the most obvious, bright highlights. Yeah, I'm not sure that either of those terms apply there. The middle one is a model that I've black lined, which did help a little, but didn't make up for the dark highlights. The left is one I just finished highlighting the cloth with Shadow Grey. MUCH better. Don't let the chunkiness of the highlights fool you - when they aren't in the bright light and up close, those highlights really make the model work.



This back picture is a much clearer one of how well the highlights work. Notice the blacklining I put in place around the hair, armor plates, and between the armor and cloth. Combined with the bright highlights, that really works.



And here are all of the warriors of this pose highlighted with the new cloth highlights and blacklining. I currently have the lights off in my work area and am looking at the models with ambient light, and the difference is striking. The unhighlighted models are flat and dark, while the highlighted models, while still kind of dark, are much more dynamic.

Oh, and I figured out why my new camera wasn't taking bright pictures. Since I don't have a manual shutter speed setting, it was taking an overall view of how much light was coming in. With the background being white, that told the camera it needed to have a much faster shutter speed! Now I feel dumb.

Thursday, July 2, 2009

Updating the Errand

I recently got a new digital camera (primarily to take pictures of the baby with!), but I decided to see how it works for photographing minis. Not bad, but I do kind of miss the manual settings I could use on my old one. Of course, I don't miss the old camera's far left hand tripod hole (ALWAYS drooping on the tripod!), and I really like the macro settings on the new one - The pics of Gandalf and Ecthelion were taken from a couple inches away, something I couldn't do with the old camera.

Without the manual shutter settings, it does mean it's harder to make out contrasts and the like. However, I am also noticing that the pics look more like the models do in real life and on the table, where my earlier pics were so bright and clear that they sometimes looked better painted than they really were. So for my purposes today, the new camera works better. Also remember that each picture can be clicked on for a larger view.

So this is the overall army. My general painting style tends to be subtle, and on the whole I think this looks pretty good on the table. The earthier tones holds it all together, and there is a lot of black and brown. The individual groups definitely tie together - green for the rangers, a blue/grey for the warriors, white for the Guards, and red for Ecthelion.

Where this starts to fall apart is in the details. OK, that and I didn't put enough time into painting last time. I'm afraid I'm going to need to step the highlighting up - believe it or not that is three layers and a wash on the cloth, but the low steps in color make it all wash together, resulting in a less highlighted effect. I also need to highlight the details like the belts, hair, and possibly even the armor and hair. Some blacklining of details wouldn't be a bad idea, either.

Back shot of the warriors - the cloth is a little clearer, but you can see the unhighlighted belts and hair.

Here are the rangers. There's a little inconsistency here - I painted the metal rangers on the left some four years ago while working for GW. I don't remember the exact colors, and the foundations weren't available yet. But you can see there is better highlighting, the skin is better, and there is a broader range of colors within the palette. The browns all wash together on the newer models instead of having a more noticable line. I was really, really rushed on these guys.

It's a little more obvious how rushed I was on the back. The old models have nice highlighting on the cloaks, while the new ones were just block painted and washed. I also didn't use any highlights on the quivers.

These guys look pretty sharp from the front. That white was a pain, but the blacklining works nicely. I think I'm going to use a Micron pen to add a design on the tabard edge, and possibly put a decorative yellow and black edge on the cloak as well. Some gold details on the helmets might also work nicely.

The cloaks are another story. Single grey highlights that look slapped on. I'm not sure if I should go down from these highlights, adding a midpoint between them and the shadows, or go even higher.

Without question, Gandalf is the best model in the army. I put a lot of time and care into painting him, particularly his hands and folds of the robe. I even highlighted the belt and swordblade.

I do have a little chip on the end of the hat, but I'm a bit afraid of fixing it and causing more damage by not getting the same effect as before.

In contrast to Gandalf, Ecthelion screams "rush job". While I put some time into the cloak, it still comes off too subtle and dark. The rest of him is single, sloppy highlights, drybrushing, unpainted details, and general blah. I've got a lot of work to do here.






So I'm mostly wondering how much I should play up the highlights - I've always gone more subtle with my LOTR models, but I am starting to think I need to really spice it up with brighter highlights. Any thoughts? Tim K, I'd particularly appreciate your insights on this, since you scored this army at the Gathering.

Thanks a ton to everyone who has bothered to read this!

Sunday, January 18, 2009

Sense of urgency restored

Well, I found out on Thursday evening that there would be another tournament this weekend, but I put off doing almost anything about it until this morning. That's right, this morning, specifically around 5:30 am. At that time, my army looked like this:



To back up a bit, the tournament was being held at Games Workshop in Alamo, CA. Well, this is a good venue, but there are always limitations to playing in a GW store, which I am personally familiar with from having managed one and running many tournaments there. In particular, store hours is a big issue. In this case, the store was open from 12 noon to 6 pm. Also odd was the points level: 650. Upon prompting the manager, it turns out the rounds would be 1:45 long. Ooooo-kaaaaay. Grand Tournaments run 2:30 for 600 points, why would this be shorter rounds and more points? I made a quick decision that I wasn't going to paint any more models than I had planned on for the 500 point tournament, so I needed to crap some painted models. I decided on the following list:

Gandalf the Grey

Damrod

17 Warriors of Minas Tirith with shields
4 Warriors of Minas Tirith with shields and spears
4 Citadel Guard with spears
4 Rangers of Gondor
7 Rangers of Gondor with spears

Eomer with horse and shield

5 Riders of Rohan (1 with bow, 1 with throwing weapon)

This made things easier because all of my Rohan are painted. Plus I didn't want to bulk out the army heavily so I could play it faster. And I already had my hands full painting the above models.

So back to 5:30 am. I knew my ride would be arriving around 10:30, so I had a total of 5 hours to crank out as much of this army as humanly possible. Oh, and get dressed and showered. Preferably not in that order. I figured I could get a passably painted army done in that time. Time to work on the Zen of the Tank Brush!

First step was an overbrush of Boltgun Metal on all of the armor. I love Boltgun Metal. It comes out nice and dark in a drybrush, but it's bright enough when block painted to look like steel. Twenty minutes later, my warriors looked like this:



This was a nice overbrush, achieved by putting a small amount on the tank brush then dragging it in circles on the palette until it could be seen through. By the way, I have found that a tile palette is a very, very useful tool. For a while I used a plastic one, but it was hard to clean and of limited use. But here's a look at what my palette looked like after loads of overbrushing.



One shortcut that I also decided upon was to just drybrush the shields metallic instead of going white. I can touch them up later if I really want to. Note the difference between the drybrushed shield and emblem and the overbrushed armor:



Next, I overbrushed the armor of the Citadel Guard with a smaller brush. This took me about five minutes.



By the way, I did take pictures with a couple different light arrangements. You can see all the pictures if you really want to at my Photobucket account.

A couple minutes later, I had the Guards armor washed with Badab Black, and by 6:40 I had all of my models washed black, including some on the rangers for emphasis of the textures.





Next, I did the overbrush of the two extra rangers, and tried to do a tank brush overbrush on them without using the tankbrush. This didn't work so well. Instead it left big swaths of Bestial Brown over the model. Hopefully I can shade that out later. After that, I block painted Boltgun Metal onto everyone's weapons. Here was the status as of around 7:20:




At this point, I took a break to shower, get breakfast, and type up my list. This also let the washes thoroughly dry.

I was back at the grind around 8:00. I did a heavy drybrush of Chainmail over the entire warriors armor, and this came out very nicely. Unlike the overbrushes, I removed some of the paint via a paper towel this time. I liked it so much I just decided to do the exact same thing with the Citadel Guard. Here is a shot of two of them, the left after the Chainmail drybrush and the right with washed Boltgun overbrush.



I also gave the shields of all the warriors a nice drybrush of the Chainmail to highlight their trees. Here was my army around 8:30:



I next threw a light drybrush of Mithril Silver onto the symbol detail, particularly the trees and gull wings on the helmets. I also did some onto the upper shoulders and raised arms. This is as of 8:45:



At this point, the messiest parts are done. In order to really make these guys look done, I needed to get their bases looking good. A couple of things about basing: First, you need to choose a base that complements the model but doesn't distract. With a pretty light model, I prefer a darker base. With a dark model, I'll go for a lighter base. In this case, I'm doing Scorched Brown bascoat, Graveyard Earth midtone, and Bleached Bone highlight. This step was the biggest pain. I'd already done the basecoats, but I have a really hard time doing good mids and highlights. The best ones are controlled overbrushes which leaves plenty of paint up higher and the darker color beneath showing. I always either seem to smear tons of paint over the bae or dust the base so lightly it's almost invisible. I finally managed to get something decent around 9:15:



Next step, skin. I'm starting to feel the crunch now, and I'm also sitting around in my bathrobe still. I just decide to get some Tallarn Flesh on now, and if I can shade it later then great. I whip out one of my kolinsky sable brushes and apply the flesh to my models. Around 9:30 I had this:



Now I took a brief break to pack up everything I needed (other than the models I was working on) and get some clothes on.

One note about my brushes. You may have noticed from my painting station that I have two sets of brushes in it. On the right on standard GW brushes, and on the left are some brown handled brushes. These are Vallejo brand kolinsky sable brushes. A couple of years ago I wouldn't really have been good enough to use these guys. They are incredibly precise – in fact sometimes it's hard to get everything you want covered if you're not very careful about it. For this reason I use my GW brushes when I want good general coverage, since they tend to slide down into crevices and flow around the model, while I use the kolinsky brushes for all of my detail work.

I sit back down around 9:45 and get to work on the cloth of the warriors. About ten minutes later, I had:



I decided against shadowing or washing – I just didn't have enough time to do a good job. Much more important was covering appropriate areas with black paint, such as the Citadel Guards' cloaks and the warriors shields. This took some time – I used the GW Large Brush for the cloaks (coverage), and the Vallejo #1 brush for the shields (control). With minutes until 10:30, I grabbed the Iyanden Yellow from my paint rack and put it onto the trims of the Citadel Guards. At almost 10:30 exactly, I had this:



I packed up and went to the tournament. I brought along some washes and my static grass in order to get some more work done with the models. Once we got there, I did manage to get static grass onto all of the models, and here they are, along with their Rohan buddies, on the first table:



Whew! From black models to gaming quality in 5 hours. I was quite pleased with myself. Over the next few days, I'll improve them, adding shading and highlights, plus making the details better. I'll write a report on the tournament itself in a little while.

Saturday, January 3, 2009

Metallics and photography

OK, I did a little bit of this yesterday, but I managed to finish the armor on my warriors today despite being groggy and having family obligations. I actually started this yesterday, but had to wait until the wash dried. I ended up finishing Gandalf while I waited.

By the way, all of these pictures in the blog can be clicked to call up a full size photo.

This first shot is of the warriors after washing them with the GW black wash. It gives the armor a nice used look while creating shadows in the detail. I've included the test models on either side as comparison.



This is a different group of the same batch with a tankdrush applied drybrush of Chainmail. This removed the dingy tone from the armor without overwhelming the wear and shadowing.



This is the first group of five (I realized I'd photographed the wrong group in time to fix the mistake here) with a highlight of Mithril Silver applied lightly to the detail and the high points.



It's tough to see a heck of a lot of difference in the photos, but in real life the difference is dramatic. A lot of people seem to think that metallics just highlight themselves, but this really isn't the case. I definitely have found that using washes to bring out the shadows and drybrushing brings the detail of the model out really well and adds a lot of depth. Having seen far, far too many of these models with nothing but a quick block paint of Mithril Silver, I can personally attest that the extra work done here was worth it.

I think one of the reasons the difference doesn't come out too well in the photos is that I'm just using my quick and dirty photo setup. It's essentially the two lights that I use for painting just pointed directly at the models from about a 45 degree angle in front of and above. This gives a sharp reflection off of the metallic paint which the more diffuse light we normally see doesn't have. I also just have the camera set to Auto in Macro mode with the flash turned off. If I really took the time to reflect the light and set the shutter speed they would come out a lot better. Ah, well, I just don't care that much right now. I'll probably try to do a better setup for my pictures of the finished army.

I also use daylight spectrum bulbs in order to see my colors in the most accurate light possible, though I wonder sometimes if this is really necessary considering that paint judging is rarely done in such light. I remember the light in Vegas was so bad we had to ask the staff to turn the lights up in order to see the detail on the models. I was wishing I'd brought my little camera and tripod to Vegas - there were some gorgeous armies there.

Speaking of Vegas - I was shocked to realize that apparently GW decided running GTs was too much of a hassle, including Vegas! I haven't heard any official word on this, but the circuit that has been published is all Indy tournaments. It's great in my mind that they're encouraging high quality events, but with no official event, even in Baltimore, it kind of leaves me feeling left out. Vegas in particular was a huge hit with a waiting list for almost all the systems.